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Multiple Spawn Locations – players can now choose from multiple spawn locations across the 'Verse, with orbital space stations above every major landing zone, allowing players to spawn at stations above Hurston, ArcCorp and microTech. Rest Stops – these are space stations throughout the Star Citizen universe generated via procedural tech, increasing the variety, look and feel of these orbital rest stops. microTech's landing zone, New Babbage, and its moons, will debut in Alpha 3.9. microTech Planet – Alpha 3.8 sees the design, creation, and implementation of the frozen planet, microTech. New Locations: an entirely new planet makes its debut, introducing new environments to explore. Multi-crew Mining Missions – with the new ARGO MOLE ship and multiple new mining lasers, players can group up with friends to mine, sell and profit.There are new specialized mining lasers and various new mineable rocks with varying statistics – some rocks may be easier to mine than others, some may be specialized or require a certain specific mining head. Players must battle their way through the luxury ship to locate and disable two hacking tools, all whilst clearing the ship of its hijackers to complete the mission. Rescue Hijacked 890 Jump – intended for up to four players, this mission asks players to secure the airspace around a hijacked 890 Jump, before they EVA through the open hangar. New Missions: a bevy of new missions have been added to Star Citizen in 3.8, with a few designed specifically around group play and new mechanics, including: As a result, Star Citizen consumes less computing power to represent the wider universe, leading to a dramatic increase in performance. Instead of loading in the entire universe for a player, only the parts they can immediately interact with or view are streamed in. Server-side Object Container Streaming – this technology, mentioned above, divides the universe of the game into a series of separate containers, which dynamically load in based on the position and needs of the players. Players will notice new weather effects like wind, snow and sand storms that not only affect the environments of Star Citizen, but also have considerable affects on how ships fly in-atmosphere. Planetary Weather Effects – alongside procedural planet tech, Alpha 3.8 introduces weather to the Star Citizen Universe. INSTAGRAM UPLOADER FOR WINDOWS 10 UPDATE
Procedural Planet Tech Update (Planet Tech v4) – new planetary improvements: improved tools, workflows, planet surface blending, objects scattering and transitions, generation driven by climate data.
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We have the full list of updates below, along with a trailer showing some of it off. The last one on that list enhances the performance of the game by processing more in the immediate surrounding and less on the far external, based on the needs of the player. Some of the big additions are planetary weather effects, a procedural planet tech update, and a new Server-side Object Container Streaming system.
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